![]() From the UK to Russia and everywhere in between, Billy Hatcher's PC distribution was much better. By contrast, the lesser known Billy Hatcher and the Giant Egg PC version has numerous listings, albeit Europe only as the game was Europe-only. The distribution model was absolutely abysmal. I guess with how uncommon some of these games appear to be, it's no surprise why such a large number of 6th generation games never got PC versions. I was always under the impression that Sonic Adventure was one of the quintessential PC ports. They used dgVoodoo to fix the rendering and winmm for CD audio, so they themselves basically didn't do any hard work.Īs for early PC games with widescreen support I know Machines from April 1999 (one of the first 3D RTS games) and Starship Troopers Terran Ascendancy from October 2000, however menus remain 640x480. The re-release does not have widescreen, which tells a lot about how much the new publishers cared. He made a widescreen fix for Extreme G-2 when I asked him, which is also a relatively unknown N64 game ported to PC, but it re-released on Steam few years ago. I wanted to ask a guy called "jackfuste" on Widescreen Gaming Forums to make a widescreen fix, but I never did. However it seems like the PC version is locked to 30FPS while the Dreamcast version runs at 60FPS. Speaking of widescreen, South Park Rally seems to be one of the earliest PC games to support it natively, without any weird stretching or cropping quirks. ![]() A bit weird that Space Circus doesn't include the widescreen mode from the N64 version, I wonder if someone, preferably thirteenag, could make a widescreen hack of it, it seems like the PC version is leaps and bounds better than the console version. Space Circus reminds me of the fact that Jersey Devil also got a PC version in addition to the PS1 version, but aside from downloads, it's as if this version never existed, I can't even find a box scan of it. ![]() Are there any other games with PC versions that the internet doesn't seem to know (or care) existed, or perhaps versions that claim to exist but actually don't? While their PC versions aren't entirely unknown, Wikipedia claims that Metal Gear Solid 2's PC version was also released in the United States, but all results for it on ebay are European, and likewise Wikipedia seems to believe that Spy Hunter: Nowhere to Run was only released on consoles. You can't find Frogger Beyond on eBay while Mashed: Fully Loaded has precisely one (Italian) listing, but there are videos of their PC versions on YouTube ( Frogger, Mashed). Two other games confirmed to exist but left no traces of release are Frogger Beyond and Mashed: Fully Loaded. This proves that MorphX was indeed localized for PC, but proof of it actually existing is very limited. The same forum also hosts a demo of MorphX, but it requires a cracked executable as the TAGES DRM requires a serial code that cannot be cheated, it also requires online activation. A forum (I forget which, sorry) uncovered that it was indeed sold digitally, but has been since taken down. Any information you find for "MorphX" will bring up the Xbox 360 release, while there are subtle hints of it getting a PC release also. One example is a game called MorphX, which is a localization of a Russian game called "Symbiont". Players can use a variety of weapons-including firearms, clubs, plasma projectors and grenades-for melee or ranged combat against enemies.By this topic, I am referring to games that got PC versions/ports, but very little information about these games seem to exist. Players can then build and change alien DNA chains to improve different abilities like harvested energy from the bodies of defeated enemies, increased regeneration rate, enhanced vision or develop physical manifestations with access to energy weapons and sharp claws. While searching for an antidote to cure their allies against the alien mutation, players will solve DNA mini-games and puzzles for the option to absorb new abilities and become more adept at fighting tougher enemies. The game features a unique adaptive combat system, where players awaken in an alien laboratory and will choose throughout the game to either enhance their performance with alien DNA that increases attributes like stamina and health, or retain their humanity - and standard abilities - to fight the invading forces. In The Swarm, players navigate an alien-infested Red Square in Moscow, shown under the effects of a nuclear catastrophe.
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